k. is a Vertiginous voyage through the spatial abstraction experimented by K. in 'The Castle', by Franz Kafka


Welcome to k. k. is a free adaptation of the imagery experimented by K. in ‘The Castle’ by Franz Kafka, that transports the user in a vertiginous voyage through the spatial abstraction. we get in and we have a menu that allows us to get in the space or get help. so we have a graphics of a keyboard, the u key which alternates between walking and flying, p pauses,the g toggles the grid,and the space bar, the most important key, jumping or flying. the mouse and the distance from the center of the screen controls the orientation and the speed at which k. travels.this last entry is one of the most important in the engine. it allows you to enter a code that generates a random space, always the same as you enter the key. it’s based on a generative algorithm that if you press a string it seeds random numbers with different parameters and you get lots of different spaces as starting points.so lets just get back, and get in. notice that the mouse is more or less on the center of the screen k stops; if i move it he walks; pressing space bar jumps. flying mode. k. is a free adaptation of the kafkian imagery presented in his unfinished work, The Castle, into a labyrinth of visual 3D interactive spaces. This book by Franz Kafka is a novel with philosophical and contemporary contours, where the main character, known only as K., attempts to gain access to the mysterious castle that tyrantly governs the village where he arrives to work as a land surveyor. K. must reach the Castle to request the necessary authorizations for the fulfillment of his job, without which he may not remain in count West-West’s village. In spite of the numerous attempts, K. almost gets the permits, finding himself doomed to wander with no end in sight the bureaucratic mazes and social networks of the village in quest of the count himself. The Castle is a work about alienation, bureaucracy, and also unending frustrations from man’s attempt to face the system; or simply trying to adjust to it, finding a performable task, by the system legitimized. Kafka’s book induces in the reader a kind of vertiginous growing eagerness, claustrophobic and maze-like experiences, paints a system blind to the smallest particularities of each element slightly escaping the formalization ruling within its continuous execution. k. aims being an abstract visual metaphor executed in software, a spacialization of book fragments, shapes and most importantly, the notion of loosing reference in an infinite generative space. k. is a 3d navigable interactive and infinite generative environment, about the laboriously and exquisite meanders that rule in the established power institutions. k. takes the form of a man gifted with two motions, controlled using the mouse and keyboard, wandering through infinite inter-networked spaces, unending, generative, stochastic virtual space-zones. k. encounters himself in a world whose laws and rules are unfamiliar, with building like structures, strange gravity shifts, different infinite levels as he quests for the count. He crosses zones that communicate with other zones, layed out in a grid; some vast, others small, some peaceful, others chaotic. Each dimension of the generated space presents different configurations and escape points that allow the user to escape to other generated levels. There are multiple exits, each connected to a different region of the algorithmic space. k.‘s space is ruled by the power mechanisms of the count. A synthetic generative algorithm of unknow but repeatable outcome based on uniquely seeding random generators steps into the count’s shoes and forges infinite spaces that a land surveyor like k. is an expert on measuring. The escape points are pulsing spheres, which allow the user to be transported to a different dimension of space. To be transported, however, the user must carry enough rectangles to allow space reconfiguration by the count’s algorithmical workers. Whenever k. remains inside of the spheres with the needed amount, the whole virtual space is rebuilt with unique parameters. The new space is unknown and varies in size, number of zones, kinds of objects, kind of terrain, kind of physics, the gravity set by the count. This function fills a vast grid of zones with objects that make up the space: swinging black buildings, rising white spiral towers, black rectangles, attractive-repulsive humanoids, pulsing spheres, white blocks portals, boost packs, air communicating rays, and all the different kinds of terrains surrounding the castle. In each space, each zone becomes a unique variation of this objects. k. land surveys a generative fragmented network of power. navigating an open complex cyclic labyrinth.

Files

k.vs2a.application.linux.zip 1 MB
Jun 01, 2020
k.vs2a.application.windows.zip 1 MB
Jun 01, 2020
k.vs2a.application.macosx.zip 1 MB
Jun 01, 2020

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